Mirror’s Edge achievement designer: “Achievements have been bad for gaming”
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Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror’s Edge, has spoken out about achievements and trophies, arguing that they “have been bad for gaming.”
Thylander, now working on The Division franchise at Ubisoft Massive, shared what he admits to be an “unpopular opinion” on Twitter. While at DICE prior to joining Massive, he was jointly responsible for creating the achievement list for popular free-running game Mirror’s Edge.
Have achievements been “bad for gaming?”
“Unpopular opinion: achievements/trophies have been bad for gaming,” Thylander states. “It narrows games down, it disrupts and diverts attention, and it eats resources that could have made the game better.” Interestingly, the Mirror’s Edge achievements could actually be cited as a good example of a list that actively helps and improves a game, adding significant longevity to what is otherwise a pretty short and simple solo adventure via additional challenges and objectives.
What do you make of Thylander’s take? Let us know!
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